Jumat, 09 Januari 2009

Unity

Design theory describes unity as referring to the way in which the different elements of a composition interact with one another. A unified layout is one that works as a whole rather than being identified as separate pieces. Take the monkeys in Figure 1.14, for example. Their similar colors and shapes mean that they can easily be recognized as forming a group, rather than merely being four monkeys.

Although it’s not such an issue these days, unity is one of the many reasons why web designers have always despised HTML frames. It’s important that unity exists not only within each element of a web page, but across the entire web page—the page itself must work as a unit. We can use a couple of approaches to achieve unity in a layout (aside from avoiding frames): proximity and repetition.









Figure.1 14:.Unity.among.the.monkeys

Rabu, 07 Januari 2009

Asymmetrical Balance


Asymmetrical balance, or informal balance, is a little more abstract, and generally more visually interesting, than symmetrical balance. Rather than having mirror images on either side of the layout, asymmetrical balance involves objects of differing size, shape, tone, or placement. These objects are arranged so that, despite their differences, they equalize the weight of the page. If you have a large object on one side of a page, and you partner it with several smaller items on the other side, the composition can still feel balanced.

The concert poster by my friend Jeremy Darty presented in Figure 1.11 is a fine example of asymmetrical balance. The visual weight of the large pink flamingo on the left is balanced by the combined weight of the smaller flamingos and small text blocks on the right-hand side of the layout. Notice also Jeremy’s use of the rule of thirds. The blue cloud behind the Pop Sucks title takes up one-third of the vertical space and spans two-thirds of the horizontal.















Figure 1 11: Asymmetrically balanced design by Jeremy Darty

Take a look at the photo of the three stones in Figure 1.12. It may not be a particularly exciting picture, but as far as balance goes, it rocks! If you were to use a piece of paper to cover any one of the three stones below, the entire photograph would feel unbalanced and unfinished. This is generally the way balance works. It’s as if the entire composition is in a picture frame hanging by a single nail on the wall. It doesn’t take much weight on one side or the other to shift the entire picture off balance.










Figure 1 12: Asymmetrical rocks that don’t roll

Unlike symmetrical balance, asymmetrical balance is very versatile, and as such, it’s used much more often on the web. If you take a look at most two column web site layouts, you’ll notice that the larger column is often very light in color—a tactic that creates a good contrast for the text and the main content. The diminutive navigational column is often darker, has some sort of border, or is made to stand out in some other way, in order to create balance within the layout. John Hicks’s site, Hicks design, which is shown in Figure 1.13, is an excellent example of asymmetrical balance. The heavy brown sidebar, which contains the logo and main navigation for the site, stays fixed on the right-hand side of the layout even when the content scrolls. This ever-present element provides interest and balance to the rest of the content on the page.












Figure 1 13: Hicks design—an example of asymmetrical balance

Many principles are at work in the design of John Hicks’s site—this design isn’t just about asymmetrical balance. The site has great harmony, which comes from the repeated, brightly colored bullets, similarly colored headers, and consistent typefaces. Part of that harmony arises from the fact that the site meets the principles of unity.

Balance

In a figurative sense, the concept of visual balance is similar to that of physical balance illustrated by a seesaw. Just as physical objects have weight, so do the elements of a layout. If the elements on either side of a layout are of equal weight, they balance one another. There are two main forms of visual balance: symmetrical and asymmetrical.

Symmetrical Balance

Symmetrical balance, or formal balance, occurs when the elements of a composition are the same on either side of an axis line. The digital painting Contemplation by David Lanham, shown in Figure 1.9, is a great example of this concept. Notice how the male and female figures in this painting are almost the same in position and proportion. Even the shaded background boxes are mirror images of one another.











Figure 1.9: Symmetrical balance—Contemplation by David Lanham

Although it may not be practical for all designs and clients, this type of symmetry—called horizontal symmetry—can be applied to web site layouts by centering content or balancing it between columns. The Grow Collective web site is an example of such symmetry. Notice on the page shown in Figure 1.10 that the content areas graduate from a single column at the very top of the page, to two columns, to three columns at the bottom of the window; yet the layout still maintains its symmetrical balance. Most of the rest of the site’s content is divided into symmetrical columns as well.












Figure 1.10: Grow Collective web peg

The two other forms of symmetrical balance are less common in web site design, due to the nature of the medium. However, they’re commonly exhibited in logo and print design.

These are:

Bilateral symmetry, which exists when a composition is balanced on more than one axis

Radial symmetry, which occurs when elements are equally spaced around a central point

The Rule of Thirds

A simplified version of the golden ratio is the rule of thirds, or in the native accent of one of my graphic design professors, “rule of turds.” A line bisected by the golden ratio is divided into two sections, one of which is approximately twice the size of the other. Dividing a composition into thirds is an easy way to apply divine proportion without getting out your calculator.

To start the pencil-and-paper version of your layout, draw a rectangle. The vertical and horizontal dimensions don’t really matter, but try to keep straight lines and 90-degree angles.

Now, divide your rectangle horizontally and vertically by thirds. As In said before, don’t start thinking about technology yet.

Next, divide the top third of your layout into thirds again.

Finally, divide each of your columns in half to create a little more of a grid. You should have a square on your paper that looks similar to the rule of thirds grid in the final diagram of Figure 1.7. Go ahead and repeat the above steps so that you have a few rule of thirds grids in which to try different layout options.

With this simple grid work in place, we can begin to lay out our elements. The large, main rectangle represents the container that we talked about in the section called “Web Page Anatomy.” When using this method of layout design, I like to place the biggest block first. Usually, that block represents the content. In my first rule-of-thirds grid, I place the content block within the two-thirds of the layout at the lower right. Next, I place my navigation block in the middle third of the left-hand column. I place the text part of the identity block over the left side of the content, and the image part of the identity over the menu. Finally, I squash the copyright block below the content, in the right-hand column of the grid. The result is the top-left of the four possible layout arrangements shown in Figure 1.8.
















Figure 1.8: Four layouts in grids that follow the rule of thirds

As you experiment with different arrangements, use the lines that create the three main columns as alignment guides for the identity, navigation, content, and footer blocks. It’s very tempting to arrange all your elements along one particular line, but try not to let this happen—it’s not very interesting visually. Instead, consider pushing part of the block over that line, as I did with the identity block in the examples in Figure 1.8.

Another tendency for non-designers working on layouts is to center-align everything on a page. The grid system prevents us from doing that, but there is a reason why we tend to want to center everything. That reason is a desire for balance.

Grid Theory

When most people think about grids, they think about engineering and architecture. However, the grid is an essential tool for graphic design as well.

Using a grid is not just about making things be square and lineup: it’s about proportion as well. That’s where the “theory” comes into grid theory. Many art historians credit Dutch painter Piet Mondrian as the father of graphic design for his sophisticated use of grids. Yet classical grid theory has influenced successful artistic efforts for thousands of years. The concept of dividing the elements of a composition extends back to the mathematical ideas established by Pythagoras and his followers, who defined numbers as ratios rather than single units.

The Pythagoreans observed a mathematical pattern that occurred so often in nature that they believed it to be divinely inspired. They referred to this pattern as the golden ratio or divine proportion. The basic idea is illustrated in Figure 1.6. A line can be bisected using the golden ratio by dividing its length by 1.62. This magical 1.62 number is really 1.6180339 … It’s an irrational number that’s usually represented as (pronounced phi). Explaining the math used to come up with this number is a bit too involved for this discussion, and isn’t really going to help you become a better designer, so I’ll spare you the details. Besides, my math is a little rusty.

Figure.1.6:.The.golden.ratio

So just what does this ratio have to do with graphic design? In general, compositions divided by lines that are proportionate to the golden ratio are considered to be aesthetically pleasing. The artists of the Renaissance used divine proportion to design their paintings, sculpture, and architecture, just as designers today often employ this ratio when creating page layouts, posters, and brochures. Rather than relying on artistic notion, divine proportion gives us logical guidelines for producing appealing layouts.











This sunflower is an example of golden ratio in nature .The diameter of the center of the sunflower is the total diameter of the sunflower, including the petals,

Web Page Anatomy











Figure.1 5:.The.anatomy.of.a.web.page

Even from a non-designer’s standpoint, defining a design that satisfies all of the requirements I outlined above is a simple task. It’s similar to making a phrase on your refrigerator with magnetic poetry words. Although there are millions of ways to arrange the words, only a few arrangements make any sense. The magnetic poetry words are like the components, or blocks, of the web page. Although the number of these necessary blocks depends on the size and subject of the site, most web sites have the following components, as shown in Figure 1.5.

Containing Block

Every web page has a container. This could be in the form of the page’s body tag, an all-containing div tag, or (and I really don’t want to say this, but) a table. Without some sort of container, we would have no place to put the contents of our page. The elements would drift beyond the bounds of our browser window and off into empty space. The width of the container can be liquid, meaning it expands to fill the width of the browser window; or fixed, so that the content is the same width no matter what size the window is.

Logo

When designers refer to an identity, they’re referring to the logo and colors that exist across a company’s various forms of marketing, such as business cards, letterhead, brochures, and so on.5The identity block that appears on the web site should contain the company’s logo or name, and sit at the top of each page of the web site. The identity block increases brand recognition and lets users know that the pages they’re viewing are part of a single site.

Navigation

It’s essential that the site’s navigation system is easy to find and use. Users expect to see navigation right at the top of the page. Whether you plan to use vertical menus down the side of the page, or a horizontal menu along the page’s top, the navigation should be as close to the top of the layout as possible. At the very least, all main navigation items should appear “above the fold.”

Content

Content is king. A typical web site visitor will enter and leave a web site in a matter of seconds. If visitors can’t find what they’ relooking for, they will undoubtedly close the browser or move on to another site. It’s important to keep the main content block as the focal point of a design so that precious seconds aren’t wasted as visitors scan the page for the information they need.

Footer

Located at the bottom of the page, the footer usually contains copyright, contact, and legal information, as well as a few links to the main sections of the site. By separating the end content from the bottom of the browser window, the footer should indicate to users that they’re at the bottom of the page.

Whitespace

The graphic design term whitespace (or negative space) literally refers to any area of a page that’s not covered by type or illustrations. While many novice web designers (and most clients) feel a need to fill every inch of a web page with photos, text, tables, and data, having empty space on a page is every bit as important as having content. Without carefully planned whitespace, a design will feel closed in, like a crowded room. Whitespace helps a design to “breathe” by guiding the user’s eye around a page, but also helps to create balance and unity—two important concepts that we’ll discuss in more detail later in this chapter.

At this point, we’ve had our initial meeting with Mr. Smith, our theoretical client, and it was very helpful. He explained very thoroughly what he does and what he wants the site to achieve. Even though we don’t have actual content yet, we can use the standard blocks of web page anatomy to start developing a layout. Although other site-specific blocks are worked into the designs of many web site layouts, the web page anatomy works to summarize the most common blocks. Now that we have this information, how can we use it to create a foundational layout for Smith’s Services? It’s time for some grid theory.

NOTE above the Fold

The fold, as some usability experts call it, is the end of the content users can see on a page before them Scroll down. This metaphor is derived from the concept of a fold in a newspaper. If you look at the cover of a folded newspaper, most of the headlines and important news will appear on the top half, so that you can see the most important news items at a glance when the newspaper is folded. The location of the fold on a web page depends on the browser dimensions and the user’s screen resolution. At a resolution of 800 × 600 pixels, accounting for browser chrome, the address bar, and a bottom status bar, the fold is usually just over 400 pixels from the top.

Senin, 05 Januari 2009

Defining Good Design

There are two main standpoints from which most people determine whether a web site design is “good” or “bad.” There’s a strict usability standpoint, which focuses on functionality, the effective presentation of information, and efficiency. Then there’s the purely aesthetic perspective, which is all about presentation, hot animations, and sexy graphics. Some designers get caught up in the aesthetics and graphics and forget about the user, and some usability gurus get lost in their user testing and forget about visual appeal. In order to reach people and retain their interest, it’s essential to maximize both.

The most important thing to keep in mind is that design is about communication. If you create a web site that works and presents information well, but looks ugly or doesn’t it with the client’s brand, no one will want to use it. Similarly, if you make a beautiful web site that isn’t usable and accessible, people may not be able to use it. Indeed, the elements and functionality of a finished web site design should work as a single cohesive unit, so that:

Users are pleased by the design but drawn to the content

One of the biggest concerns among usability professionals is the time it takes users to scan the page for the information they want, be it a piece of content, a link to another page, or a form field. The design should not be a hindrance; it should act as a conduit between the user and the information.

John Ox ton’s Bus Full of Hippies template (pictured in Figure 1.2) is a great example of a design that’s both beautiful and usable. The colorful graphics grow around the blocks of content, leading the eye back to the information without interfering with the pages’ readability or organization.

Figure.1.2:.The.Bus.Full.of.Hippies.template Users can move about easily via intuitive navigation

We’ll talk more about the placement of navigation later, but the main navigation block itself should be clearly visible on the page, and each link should have a descriptive title. A navigation structure that not only changes appearance on mouse hover, but also indicates the active page or section, as does the menu shown in Figure 1.3, helps users recognize where they are, and how to get where they want to go.

Figure.1.3:.A.navigation.menu.from.Iconfactory’s.Halloween.2006.theme

Secondary navigation, search fields, and outgoing links should not be dominant features of the page. If we make these items easy to find, and separate them visually from the content, we allow users to focus on the information, though they’ll know where to look when they’re ready to move on to other content.

Users recognize each page as belonging to the site

Even if there’s a dramatic difference between the layout of the homepage and the rest of the site, a cohesive theme or style should exist across all the pages of a site to help hold the design together. Take a look at the screenshots of Steve Smith’s Ordered List in Figure 1.4. Although the content blocks on these pages are divided differently, there are several visual indicators that let users know that these are pages from the same site. Much of this unity is due to the repetition of the identity and navigation blocks. The consistent use of a very limited color palette (black, white, green, and cyan) also helps to unify the pages.

Figure.1.4:.Pages.from.Ordered.List

Implementation

The next step in the design process is to take what you’ve learned from the client and use it to create a design. Regardless of the project, try not to get caught up in the technology associated with building web sites—at least not at first. At this point, it shouldn’t matter whether the site is going to comprise straight HTML, a template for a content management system, or a Ruby on Rails application; the bottom line is that we have an interface to design and a blank sheet of paper. “Paper?” That’s right, paper. Did you really think I was going to let you get back to your precious computer right after the client meeting was over? No way. Here’s why: it’s easy to lose focus on the design if you start thinking about the layout in front of a computer. If you start out on paper, you can ignore the technical limitations of browsers and CSS, and focus on how you want the final product to look. Now you might think that all good designers carry around fancy hardbound sketch books in which they use expensive markers and paint to design masterpiece renderings of web page layouts. For me, the equivalent is a 79¢ spiral-bound notebook and any writing instrument I can find on my desk that still works.

I start out by sketching a few possible layouts. After a few of these sketches, I decide on one I like, jump into Photoshop, and use the rectangle tool to block out the areas I’ve marked down on my paper. Once I’ve defined my layout, I experiment with foreground and background colors until I have a solid color scheme. I continue twiddling the Photoshop knobs and pushing around pixels until, finally, I have a comp to show the client.

Simple, right? Okay, perhaps I skipped a few steps in that brief description. Honestly, though, when people ask me how I do what I do, they usually get a similar explanation. The truth is that there are bundles of now-subconscious information from my past experience and those old college design and art classes that have helped me to define my own design process.

Learning how to design is like learning how to program. Some people have a bit of a knack for it, but anyone can learn. Just as there is good code and ugly code, there is good design and ugly design. Learning some of the principles and conventions that are associated with design will help you to understand the difference between the good and the ugly, and help you toward establishing your own design process.